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Ein kuratorischer Dialog zwischen Kunstwissenschaft und Gegenwartsmalerei. Wie werde ich JournalistIn? März 31, 2018.
4 interactive Exponats for Auto Shows in Shanghai, Guangzhou and Geneva. Qoros is a rising chinese automobile manufacturer with european quality. We realized several interactive exponats. One MMH rebuild interface to show prototypes of future in-car infotainment systems. Two multi-touch, multi-user tabletops to explore Qoros design processes and to interactively sketch Qoros concept cars. Several multi-touch stations with interactive storytelling to show customers coming in-car technologies.
For Ad-hoc Around-the-Table Collaboration and Cross-Device Interaction. Project that Connects Your Tech. Make use of multiple tablets and smart phones. Please have a look at our publication.
Professor for UX and Interaction Design. My name is Hans-Christian Jetter but I usually go by Christian. Since Jan 2015, I am a. Professor for User Experience and Interaction Design. At the University of Applied Sciences Upper Austria. So people often refer to my uni as FH Hagenberg .
Best Journal Paper Award on the IEEE VR 2018. The paper was written in collaboration with Thomas Waltemate and Mario Botsch from the Bielefeld University. HCI Group Presents 1 Journal, 4 Conference and 1 SEARIS Paper and 4 Posters at the IEEE VR 2018 in Reutlingen. German-Japanese Spring School on Human Factors 2018.
The Human Communication and Interaction Research Group www. Skip to Profile navigation group. Skip to Research navigation group. Skip to Technologies navigation group. Human Communication and Interaction Research Group. Is made up by professors, researchers and students of the Department of Computing. Of the University of Oviedo.
The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization. Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
University of Waterloo Human Computer Interaction. Our current research spans areas such as gesture-based interaction, surface computing, citizen science, crowdsourcing, software learning systems, mobile interaction, gaming, and intelligent software systems.